How to Create a rorating .glb sculpture in a webGL metaverse envoronment using the three.js library.

 Creating a rotating .glb sculpture using Three.js in a webGL metaverse environment involves several steps. First, make sure you have included the Three.js library in your HTML file. You can use the following script as a starting point:


```html

<!DOCTYPE html>

<html lang="en">

<head>

  <meta charset="UTF-8">

  <meta name="viewport" content="width=device-width, initial-scale=1.0">

  <title>Three.js Sculpture</title>

  <style>

    body { margin: 0; }

    canvas { display: block; }

  </style>

</head>

<body>

  <script type="module">

    import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r125/build/three.module.js';

    import { GLTFLoader } from 'https://threejsfundamentals.org/threejs/resources/threejs/r125/examples/jsm/loaders/GLTFLoader.js';


    let camera, scene, renderer;

    let sculpture;


    init();

    animate();


    function init() {

      // Create a scene

      scene = new THREE.Scene();


      // Create a camera

      camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);

      camera.position.z = 5;


      // Create a renderer

      renderer = new THREE.WebGLRenderer();

      renderer.setSize(window.innerWidth, window.innerHeight);

      document.body.appendChild(renderer.domElement);


      // Load the .glb model

      const loader = new GLTFLoader();

      loader.load('path/to/your/sculpture.glb', (gltf) => {

        sculpture = gltf.scene;

        scene.add(sculpture);

      });


      // Add ambient light

      const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);

      scene.add(ambientLight);


      // Add directional light

      const directionalLight = new THREE.DirectionalLight(0xffffff, 1);

      directionalLight.position.set(1, 1, 1).normalize();

      scene.add(directionalLight);

    }


    function animate() {

      requestAnimationFrame(animate);


      // Rotate the sculpture

      if (sculpture) {

        sculpture.rotation.x += 0.01;

        sculpture.rotation.y += 0.01;

      }


      // Render the scene

      renderer.render(scene, camera);

    }


    // Handle window resize

    window.addEventListener('resize', () => {

      const newWidth = window.innerWidth;

      const newHeight = window.innerHeight;


      camera.aspect = newWidth / newHeight;

      camera.updateProjectionMatrix();


      renderer.setSize(newWidth, newHeight);

    });

  </script>

</body>

</html>

```


This script creates a basic Three.js scene, loads a .glb model, adds lights, and sets up a simple animation to rotate the sculpture. Replace the `'path/to/your/sculpture.glb'` with the actual path to your .glb file.


Remember to include the Three.js library and GLTFLoader from a CDN or your local installation. Adjust the camera position, lighting, and other parameters based on your preferences and the specifics of your model.


Comments

Popular posts from this blog

hell0, w0rld!