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Showing posts from September, 2023

Creating a GLB sculpture in Three.js and embedding it into a WebGL metaverse environment

NOTE:  Creating an interactive 3D .glb sculpture in a metaverse WebGL-based virtual space using the Three.js library requires a more extensive codebase and customization based on your specific 3D model and interaction requirements.  Here I will provide a basic template to help you get started. (You'll need to replace the placeholders with your actual model and interaction code). Creating a GLB sculpture in Three.js and embedding it into a WebGL metaverse environment involves several steps, here's an overview of the process: 1. Set Up Your Development Environment: Ensure you have Node.js* and a text editor (e.g., Visual Studio Code) installed. Create a project directory and navigate to it in your terminal. *?*How do I do that?!: SEE: JavaScript Notes " for a javascript project: how do I Create a project directory and navigate to it my terminal? " 2. Initialize a Project: Run the following commands to set up a basic project structure and install necessary depen