Creating a rotating .glb sculpture using Three.js in a webGL metaverse environment involves several steps. First, make sure you have included the Three.js library in your HTML file. You can use the following script as a starting point: ```html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Three.js Sculpture</title> <style> body { margin: 0; } canvas { display: block; } </style> </head> <body> <script type="module"> import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r125/build/three.module.js'; import { GLTFLoader } from 'https://threejsfundamentals.org/threejs/resources/threejs/r125/examples/jsm/loaders/GLTFLoader.js'; let camera, scene, renderer; let sculpture; ...